Trassel

The Histories of Trassel:
Here we have the history of the founding of the great cities of Trassel, as told by the bards themselves across the land.

The Beginning:
Trassel was a thriving continent when the first civilized people arrived on the western coast. The first humans and dwarves arrived some 900 years ago from current day. On that day the world would change for not only the adventurers, but for the inhabitants of the island. For before them, there had never been a human or dwarf on the island. The island itself was home to a number of Orc tribes, and small elven clusters. Ruling over all, were the dragons. When left alone, the dragons were harmless, and co-existed beside the native tribes, but when an unfamiliar smell fell upon them; they became curious. Upon the first meeting of the exploration and dragons, an uneasy peace came about, for the explorers had never met a dragon in the open before, only hidden away in caves, for to do so, meant they were surely going to parish.

Over the next fifty or so years the uneasy peace persisted, all was well. The dragons, left to their own devices mostly ignored the newcomers to the island, save for when adventurers would come to close to their lairs. The explorers built their first cities built of wood and stone, and over the years had brought others. Elves, Dwarves, and Humans now openly walked the land, building what they will, and taming the untamed. Slowly others came, and slowly they built. Over these years, a number of unique individuals would be born or would arrive to the island, and elf whose hands glowed a perpetual purple energy, who was able to do extraordinary things with magic, unlike anyone had seen before. A child, who was from birth, touched by the gods themselves, dwarf who wielded a blade so sharp, that he carved stone as if it were not there, but would not cut for others who attempted to wield it.

These, along with others were hailed among the civilized lands. However, the dragons began to take notice of these beings; for they could sense their power, and knew the consequences should these beings be turned against them. So they began to watch.

This peace lasted for another 35 years. However it was not meant to last, for word had finally begun to spread to others, of a land where dragons walked in the open. Where there was limited government structure, and plenty of land. So began the mass exodus to Trassel. Tens of thousands of beings arrived over the next five years from all walks of life. Slowly, amongst the lower rings of society, talk began of what wealth a dragon would bring back across the sea, and the plan began to form.

Now over the years, dragons grew friendly with a number of individuals, relying on them for entertainment, friendship, and for the dragons to have a say in the goings on of the city dwellers. For years this arrangement had worked perfectly, until the day word reached the dragons that a large number of individuals were planning the slaughter of a number of their kind, and the capture of others.

The End of Peace:
The peace between the two legged ones and the dragons was a contested issue. Many dragons felt that they were not shown the respect that they deserved and that they need taught proper respect. Others felt as if they were not doing enough to assist the two legged ones, that with their help, the peace could be permanent. When word finally reached the dragons that a number of people had gathered and were planning to attack, several dragons took matters into their own hands to teach respect to the two legged ones.

The explorers had since forgone the magic, and effort needed to create cities of stone, the newer settlements were constructed of wood, and clay. The Dwarven members of the settlement built their own homes and own districts by their own hands of stone within the settlements. However on that night wood, clay and stone melted equally. This night, the “Night of Fire” as it would later be called was the beginning of the clash of the raw primal power of the dragons, and the civilized world.

The Night of Fire:
There are no counts of the scores that perished that night. For no one saw the dragons coming, they came low, high and fast. Upon the first pass on the city the entire outer wall was burn away, along with whatever guard the city had hoped would protect the city. On the second pass, the Dwarven district fell, their stone houses melted like the wood around it, turning to molten magma as the fire washed over it. The third pass brought about the poison and acid, meant to end all those who had survived the first two. However, at the very center of the town, a small glowing sphere pierced the night, and rose from the fire, poison and acid. At the center, a female elf stood, eyes and hair of pure silver, her hands a vibrant hue of pure purple energy. On the fourth path, the dragons met the first resistance of the coming war, as the female elf met the dragons on their own terms, in the air.

Four dragons set out to obliterate those who wished to do them harm, only three of them remained by dawn the next day, the Night of Fire coming to an end. Those remaining three fled off to the horizon, while the elf dropped to the earth to search for survivors and to find help. To her horror, her efforts to protect herself the night before had only protected ten others. All others in the city perished. By the time additional help arrived, the fires that once burned in the city were nothing more than glowing ash.

The female elf Kamora TreeStrider became an instant icon amongst the people, being hailed a hero for challenging the dragons. She quickly is placed in charge of gathering the magic users in order to fight the dragons in the coming days.

The War of Yes’dara:
Over the next twenty years war rages across the land, thousands lose their lives, and the dragons suffer great loses. Heroes arise amongst the armies, Kamora Malvain whom single handedly took on four dragons. Awata’ki, who was born of a seamstress and a blacksmith, had the touch of Kord from birth. From the beginning he was protected more than other babies, he was able to do feats that no other child was able to. Those who wished him harm were never able to harm. As he grew, his power became apparent, calling down beams of pure light from the sky to strike down his foes. He soon forged himself a set of armor infused with the holy light that he was able to call forth. He became a shining beacon on the field of battle, bolstering his allies, and striking fear into those who have never felt fear before.

Among Kamora’s trope of magic wielders, one stood out among the rest. A recent addition to the island itself, and among the first of his race to walk the land, Arrius